SSVBIL Global Illumination
Real-time indirect lighting with minimal performance overhead, leveraging bitmask-based visibility approximation for accurate indirect light bounces in complex scenes.
α Piscium
Performant & Cinematic Global Illumination for Minecraft
Global Ilumination
Implements Screen Space Visibility Bitmask Indirect Lighting (SSVBIL) to achieve real-time global illumination with minimal performance overhead, leveraging bitmask-based visibility approximation for accurate indirect light bounces in complex scenes.
Photorealistic, real-time, and fast Atmospheric Scattering
Combines Unreal Engine's Sky Atmosphere model with Epipolar Sampling for real-time volumetric light shafts and wavelength-dependent sky rendering, enabling dynamic time-of-day transitions and physically accurate aerial perspective.
High-quality, fast, and adaptive Shadows
Deploys adaptive shadow resolution via Rectilinear Texture Warping, reducing aliasing artifacts while maintaining <2ms rendering cost, with variable penumbra simulation for contact-hardened soft shadows.
New
Improvement
New vs Old
Ours vs ITRP
Ours vs Kappa